Ludum Dare 29 Live-Blog!

Live-blogging my Ludum Dare 29 experience. Most recent entries are on top. I’ll plan to post about once an hour (while working). Permanent link here. You’ll have to manually refresh the page to get updates. Follow and comment on twitter @voidqk. All timestamps in EST.

2014-04-27 03:00PM

All done!

PLAY “INNER DEMONS”!

Did all the music and sound effects. Tweaked some things. Still have six hours to spare, but I don’t really feel like I’m missing anything. It might be nice to have more levels, but I also want to keep the game short. I think it’s a nice little package right now.

Pretty awesome Ludum Dare! Voting will commence tonight, and go for three weeks – check back at that time for a postmortem (edit: here you go!). Thanks for visiting!

2014-04-27 10:15AM

Got the title screen done :-).

2014-04-27 09:10AM

Touching up the Mace game a little bit, to make it easier. Added a difficulty. I will be working on Audio for most of the day, so there might not be many updates.

2014-04-26 10:30PM

The game is technically finished and playable!

Tomorrow will be dedicated to audio and polish. It is a complete game at this point though, which relieves a lot of pressure.

Play (v7)

2014-04-26 07:00PM

Act 2 is done.

Last stretch for the graphics and scripting for act 3.

Play (v6)

2014-04-26 05:00PM

The scripting is working like a charm. The first act is done. I need to finish the second and third act tonight so I can work on Audio all of tomorrow.

Play (v5)

2014-04-26 03:20PM

Everything is storyboarded (on paper… terribly).

Started working on the graphics for the scenes. Here’s one for you:

Storyboard page one scanned in for fun:

2014-04-26 01:00PM

Got a (very basic) scripting engine running… which I need in order to do the animations.

I called the “language” (if you can call it that): Nest. The rest of today will be spent scripting in Nest for the story.

I wrote a simple Nest script to play the two games, with messages depending on if you win, and prompts:

Play (v4)

2014-04-26 11:00AM

Got the bow and arrow working… killing demons works too.

Play (v3)

2014-04-26 10:00AM

Working on getting a second level going… this time with bow and arrow:

2014-04-26 09:00AM

Demons chase you and kill you. Macing them kills them.

Play (v2)

2014-04-26 07:40AM

Got the first level mechanics worked out:

Play (v1)

2014-04-25 10:30PM

Going to bed.

The idea is solid. A little weird, but whatever, gotta take a creative risk every now and then :-).

First crack at the bedroom at night:

2014-04-25 10:00PM

Alright. I have an idea… but it’s a little dark and crazy :-). I’m going to go for Mood and Theme on this one… not so much in the Fun or Humor category.

The game is called: Inner Demons.

It’s about a young boy who is visited by demons at night, and needs to fight them off. I don’t want to give away the ending… though it is not pleasant :-P.

During the day, the young boy chooses his weapons… then fights the demons at night. If he survives the night, he gets to choose stronger weapons for the next night.

Mood, Theme, and Audio are going to be my focus. Graphics will be secondary. Innovation, Fun, and Humor will be completely ignored. The game will end tragically. You have been warned.

Potential Weapons:

  • Sword
  • Blocks (thrown at demons)
  • Dart Gun
  • Hunter Bow
  • Gun
  • Knife
  • Frisbees
  • Playing Cards
  • Yo-yo

2014-04-25 09:00PM

Beneath the Surface.

Time to meditate.

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posted 25 Apr 2014 by Sean
tags: ludum dare, live blog, game, game jam

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